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Console Emulation Systems

Click any hardware system below to open its dedicated console portal, inspect its CPU/audio architecture, or launch verified titles with zero input latency.

32-BIT ARM9 HANDHELD

GamePark GP32

23 ROMs

South Korea's pioneering open-source 32-bit handheld console. Featuring high-res LCD gaming, commercial Korean RPGs, and homebrew software.

WASM Core:GP32Emu WebAssembly
Processor:ARM920T @ 20-133 MHz
Output:320×240 16-bit TFT
24-BIT SNK MVS COIN-OP

Neo-Geo Arcade

3235 ROMs

SNK's legendary 24-bit Neo-Geo MVS & CPS arcade boards running at locked 60 FPS with UNIBIOS support and instant coin insert.

WASM Core:FinalBurn Neo WASM
Processor:Motorola 68000 + Z80
Output:320×224 RGB CRT
32-BIT NINTENDO HANDHELD

Game Boy Advance

2091 ROMs

Nintendo's powerhouse 32-bit handheld featuring pixel-art RPGs, martial arts fighters, and metroidvanias with automatic SRAM battery saves.

WASM Core:mGBA WebAssembly
Processor:ARM7TDMI @ 16.78 MHz
Output:240×160 Widescreen LCD
16-BIT SUPER FAMICOM

Super Nintendo

1009 ROMs

The golden age of 16-bit gaming. Experience Mode-7 affine graphic scaling and 8-channel Sony SPC700 stereo audio synthesis.

WASM Core:Snes9x WASM
Processor:Ricoh 5A22 + Sony SPC700
Output:256×224 Mode-7 Scaling
16-BIT MEGA DRIVE

Sega Genesis

1080 ROMs

Sega's high-velocity 16-bit console featuring iconic platformers, arcade ports, and authentic Yamaha YM2612 FM synth sound.

WASM Core:Genesis Plus GX
Processor:Motorola 68000 + YM2612
Output:320×224 Blast Processing
8-BIT FAMICOM (100% PURE RUST)

Nintendo NES

1869 ROMs

Cycle-accurate 8-bit Nintendo Entertainment System emulation powered by a 100% pure Rust WebAssembly virtual machine.

WASM Core:nes-rust (100% Pure Rust)
Processor:MOS 6502 (Ricoh 2A03)
Output:256×240 NTSC
8-BIT HANDHELD (100% PURE RUST)

Game Boy Color

2471 ROMs

Pure Rust Game Boy & Game Boy Color emulation via Boytacean WASM with battery-backed cartridge RAM persistence.

WASM Core:Boytacean (Pure Rust)
Processor:Sharp LR35902 @ 8.38 MHz
Output:160×144 Hi-Color
WEB VECTOR PRESERVATION

Flash Games

124546 Games

Zero-disk-storage streaming proxy connected to preserved Adobe Flash games running securely in Ruffle Pure Rust WASM.

WASM Core:Ruffle (Pure Rust Flash)
Runtime:ActionScript AVM1/AVM2
Output:Vector 60 FPS Scaling
VIRTUAL MACHINE (PURE RUST)

CHIP-8 Engine

4 ROMs

In-house pure Rust CHIP-8 / SCHIP / XO-CHIP virtual machine interpreter compiled directly to WebAssembly with real-time sound timer synthesis.

WASM Core:chip8_core.wasm (crates/chip8)
Architecture:COSMAC VIP 1970s Interpreter
Output:64×32 Monochrome Pixel Buffer