-Commission- Tali Vores Elf
Commission for razorbacknod. And probably the last commission I'll be doing for quite some time, unfortunately, as my tablet pen has gone haywire.
Showing 124545 verified titles running at 60 FPS in WebAssembly.
Commission for razorbacknod. And probably the last commission I'll be doing for quite some time, unfortunately, as my tablet pen has gone haywire.
Play as Cupid in this addicting action packed game. Stop the demons from destroying Valentineβs Day while collecting hearts and to hourglasses keep your score and time up!
Classic web title preserved in WebAssembly. Developer: Gasara.
Search for hidden clues and items to escape the room! Author Comments: Instructions: Use your mouse to find hidden clues and items. The game has taken me well over 2 months to complete. I hope all can enjoy the dramatic and fateful ending to the trilogy. Enjoy Godlimations biggest achievement since TRAPPED. Be sure that you have played -TRAPPED- and -PURSUIT- before playing -ESCAPE-. Cheers! Sponsored by ArmorGames.com Produced by Godlimations.com
End is an apocaliptic platformer game with a minimalist gameplay and graphics. It was initially made for Ludum Dare 26 as a jam entry, but we (the team) decided to continue the development.
This is the first game Iβve ever made; I hope you all enjoy! Vote nice:) Instructions: Avoid the squares and survive as long as possible; collect the golden coins for more points! Enjoy!
~Fall is coming II~ I have been working hard on the last few days on creating a decent multi-use AS3 particle system for my gallery. I think I have perfected the particle movements to something more natural and controllable. On the right side you have controls to select different particles, and there are a couple of options for particle combinations. You will notice this is a 100% dynamic system - not even I know where or how each of the leaves will fall - it's always unique. To make this small and fast to load, I made all the particles with vectors, at the cost of possibly more CPU usage. To compensate for that, I made this is a conservative system, where the number of particles on screen is always the same (you can count them!). :) Once again, I composed new and original music just for this deviation. Background image is from the Among the Trees collection by Didi_mc. Particle system was created entirely in ActionScript3. Hope you like it and thanks for coming by!