Donkey Kong Jr. Math
Classic NES (8-bit) title 'Donkey Kong Jr. Math' running at full 60 FPS in browser with pure WebAssembly.
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Classic NES (8-bit) title 'Donkey Kong Jr. Math' running at full 60 FPS in browser with pure WebAssembly.
*blue is a fast paced platforming and avoiding game! In Ring Mode, dodge the bouncing balls and collect rings to continue to the next level. Need more of a challenge? Try getting a high score Frenzy Mode where every ring you collect spawns a new ball. You can also play this game in co-op mode, youβll be able to collect rings twice as fast, but will also be twice as vulnerable!
Authentic classic title running directly in your browser with 60 FPS WebAssembly emulation on NES (8-bit).
* Edit: Check the quality 41, looks awesome! 8D Some other blurs you should check. 41- "No name lol" 94 - "Speed circle" 190 - "Tri-ball" xD ------------------------------- Another experiment with AS3. Flash blur only work if you want to do straight paths blurriness, so i decided to do the blur effect with curved paths. Keyboard controls: - Right: Decrease blur quality - Left: Increase blur quality - Up: Circle rotation ON - Down: Circle rotation OFF 2 = Max blur quality 255 = Min blur quality This still has some coding issues that i need to correct. I will never use values more than 10 in my animations, just left the extra 244 values for the lulz 8D Feel free to ask any questions you have (about this flash :P) Flash and code (c) ~inferno988
Authentic classic title running directly in your browser with 60 FPS WebAssembly emulation on Neo-Geo Arcade.
Fight on a derelict starship in deep space to save a world in danger! Move with WASD. Aim and fire with the mouse. Press βTβ to teleport in additional ammunition. Walk onto the ammo crates to pick them up. Hold Spaceβ to perform melee attacks. Prevent the enemy from getting through! Updates MAR 18, 2014 4:02PM Upon request I have reuploaded this game. I made this 5 years ago as my first attempt at programming. I had a plan to make a sequel (with vastly more gameplay and actual levels etcβ¦) but unfortunately never had time to finish it. This was made using Flash 8 and AS2, so I donβt think I can edit anything very easily, which is annoying as I noticed several mistakes as I was testing just now. Oh well.
Classic Game Boy title 'Donkey Kong Land' running at full 60 FPS in browser with pure WebAssembly.
a maths game, DO NOT PLAY IT IF YOU HATE MATHS