Final Fantasy II
Authentic classic title running directly in your browser with 60 FPS WebAssembly emulation on NES (8-bit).
Showing 136328 verified titles running at 60 FPS in WebAssembly.
Authentic classic title running directly in your browser with 60 FPS WebAssembly emulation on NES (8-bit).
Search for hidden clues and items to escape the room! Author Comments: Instructions: Use your mouse to find hidden clues and items. The game has taken me well over 2 months to complete. I hope all can enjoy the dramatic and fateful ending to the trilogy. Enjoy Godlimations biggest achievement since TRAPPED. Be sure that you have played -TRAPPED- and -PURSUIT- before playing -ESCAPE-. Cheers! Sponsored by ArmorGames.com Produced by Godlimations.com
Classic Super Nintendo title 'Final Fantasy III' running at full 60 FPS in browser with pure WebAssembly.
End is an apocaliptic platformer game with a minimalist gameplay and graphics. It was initially made for Ludum Dare 26 as a jam entry, but we (the team) decided to continue the development.
Authentic classic title running directly in your browser with 60 FPS WebAssembly emulation on NES (8-bit).
This is the first game I’ve ever made; I hope you all enjoy! Vote nice:) Instructions: Avoid the squares and survive as long as possible; collect the golden coins for more points! Enjoy!
Classic Game Boy Advance title 'Final Fantasy IV Advance' running at full 60 FPS in browser with pure WebAssembly.
~Fall is coming II~ I have been working hard on the last few days on creating a decent multi-use AS3 particle system for my gallery. I think I have perfected the particle movements to something more natural and controllable. On the right side you have controls to select different particles, and there are a couple of options for particle combinations. You will notice this is a 100% dynamic system - not even I know where or how each of the leaves will fall - it's always unique. To make this small and fast to load, I made all the particles with vectors, at the cost of possibly more CPU usage. To compensate for that, I made this is a conservative system, where the number of particles on screen is always the same (you can count them!). :) Once again, I composed new and original music just for this deviation. Background image is from the Among the Trees collection by Didi_mc. Particle system was created entirely in ActionScript3. Hope you like it and thanks for coming by!