All We Need is Brain 2
Classic web title preserved in WebAssembly. Developer: VladG.
Showing 124545 verified titles running at 60 FPS in WebAssembly.
Classic web title preserved in WebAssembly. Developer: VladG.
It's such a simple, glitchy platformer! Author Comments: Well, this is a game I made in my game design at school. The second one I've made, actually, but the first one was too bad to post here. This one isn't really much better, but I consider it better quality than the other one. Anyways, it's a simple platformer. Arrow keys to move and jump, avoid the big squares, collect the little squares for points, yadda yadda. The only thing is that the character goes through the blocks when he move into them from the left and right. No one could figure out the code that would prevent it. So I figured, eh, why not make it a game mechanic? At some points of the levels, you have to glitch through the walls in order to proceed. There's only 5 levels, though. Note that there might be some other glitches too. Also, you're suppose to be able to kill the enemies by jumping on them, but for some reason it doesn't always work. Ah well, at least I tried. This game was made with this tutorial that my teacher had recommended to the class for this assignment: http://www.flashgametuts. com/tutorials/as3/how-to- create-a-platform-game-in -as3-part-1/ And no, the tutorial doesn't specify how to change the sprites of the enemies, coins, ladders, and bumpers in custom sprites. All I could do was change the shape and colors. And you know how the character's sprite changes when it moves and jumps? Yeah, I had to find the code for that on my own. Also, I just put in a 6th level that says 'The End' instead of moving on to a new frame. Again, I couldn't find any code for it. The teacher of the class doesn't even know ActionScript that well. And he's suppose to be teaching us? Anyways, if anyone can direct me to another tutorial that tells how you can change these sprites, that would be awesome. Heck, I'll make a new game with more levels if I can find the codes. Thanks in advance.
Test your skills at judging who's who on the tree of life while you learn about the tools and methods of cladistics.
Classic web title preserved in WebAssembly. Developer: Flash Games.
All or None is played with a deck of 81 cards. Each card has four properties: color, count, fill, and shape. The goal is to find groups of three cards on which each individual feature will either all match, or all be different. ALL will match, or NONE will match. Each feature must individually fit one of the options, shape must either be the same on all three cards, or different on all three cards. Color must be the same on all three, or different on all three, etc. If only two cards match, the group is not proper, as all three are not the same, nor can all three be different. REVIEWS
Classic web title preserved in WebAssembly. Developer: Mister Chen; Dorothy Gambrell.
So once again, I decided to make a quick birthday sketch for every person that wished me a happy birthday ina reasonable timeframe. Took me a bit, but I managed to compile every one of those into this here flash file. Also, some of you may have read that I helped https://www.deviantart.com/lusty38:iconlusty38: with one of her recent animations. Well while doing that, I went ahead and made a new preloader starring her character. I thought I'd show that off here. There seems to be an abundance of dragons here this time around.... no... I'm not biased... Anyways, hope you all like.
So I got a lot of birthday wishes from a variety of people, so in return I drew a rough sketch for them sponteously (I know it's supposed to go the other way around, and major props to those that did! I just get a kick out of being generous.). I may end up inking some of these later on, but for now, they can stay as sketches. Not having to put too much effort in prevents it from feeling like a chore. I just hope I haven't forgotten anyone. Not all of them were on my profile.