Mega Man Zero 2
Classic Game Boy Advance title 'Mega Man Zero 2' running at full 60 FPS in browser with pure WebAssembly.
Showing 136328 verified titles running at 60 FPS in WebAssembly.
Classic Game Boy Advance title 'Mega Man Zero 2' running at full 60 FPS in browser with pure WebAssembly.
Small "hack the game" puzzle platformer made for Ludum Dare 29 Author Comments: My take on the theme "Beneath the Surface" was focused on "Hacking" the game. I wanted to expose some variables so the player could solve the levels. The controls for the game are: Keyboard ( WASD or ARROWS) and Mouse. To change the values of variables you can use Q and E
Classic Game Boy Advance title 'Mega Man Zero 3' running at full 60 FPS in browser with pure WebAssembly.
Woah woah calm down, there's nothing new but a few small things. This is way past due, but here's a Hues based on the Winter (v5.1) codebase with the 5.0 Defaults instead. Contains the new beat characters and effects and such, too. Why .11? It has a tiny teeny bit of a changelog: Flashvars: you can set the options (blur amount, automatic song changing, scaling, etc.) in an <embed>/<object> tag. Check out this paste for possible values and a barebones example. SHIFT now randoms a song 5.0 Defaults: Removed the white from Lain animation Here's the updated 0x40 Hues of Winter 5.11, too You can read more about 5.1 here and 5.0 here, or just scroll down a tad since we don't post that much. Until next time!
Classic Game Boy Advance title 'Mega Man Zero 4' running at full 60 FPS in browser with pure WebAssembly.
This is probably the last of our seasonal hues updates, and we're definitely nearing the end of the flash's dead-horse-beatability. It's been a spooky journey, but after several months of thinking about it, we managed to throw this treat together in the last two days. Big thanks to everyone who's helped us get this far (Anon D, Anon T, Terrance, everyone in the skype group, and viewers like you), and my hat off to AMM and Pyure for being the reliable chums they are. Most of the deep options and features you see in the popup window only exist thanks to AMM, as well as a ton of other backend features you'll never hear of or see. His work is truly magical because I have no clue how any of it works, it just does, it's magic, the guy's a cultist or something. AMM also keeps our servers up and running so music actually plays when you open hues. Pyure has been a core contributer to the audio and visual components of hues since the beginning. He cooks up images and loops, and maps most of the beatmaps for our loops, which is an arduous task to say the least. He keeps this blog updated, I think. He's definitely helped mold the direction this project has traversed, and I'm thankful for that. One of these days I'll finish rewriting my introductory "how 2 hues" source code that allows flesh-wearing skeletons like you to make your own audio-visual projects hues-style with ease and flair. I'm pleased to say that our small gang is branching onto other small projects, mostly a small (keyword small) text adventure game. No ETA at present. What are you doing still reading this blogpost? Get out there and gather candy, or have fun at one of those parties or something. Or maybe you have a job to go to, in which case I can empathize. RIP. Alternatively you could just stay home and watch hues, whatever spooks your poop. - Mike 10 songs, 23 images Changelog: New UI! New effect: invert! (How did we not have this yet) Reworked audio backend which results in improved stability and... Seeking in the editor! Click a spot with middle/right mouse button. Internal fixing (boooriiiiing) A small easter egg with a small random chance...
Authentic classic title running directly in your browser with 60 FPS WebAssembly emulation on Super Nintendo.
Classic web title preserved in WebAssembly. Developer: The 0x40 Team.