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Bane of Gluttony

โ˜…โ˜…โ˜…โ˜…โ˜… 4.9

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Ruffle (Rust Flash WASM) (60 FPS)
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Bane of Gluttony

Click below to boot the 60 FPS WebAssembly emulator with on-screen virtual touch controls and gamepad support.

Gamepad API: Auto-Detect & Custom Remap Active Hotkeys: F5 Save โ€ข F8 Load โ€ข F11 Fullscreen

About Bane of Gluttony (Flash Games)

Bane of Gluttony is a classic release for Flash Games. Playable directly in your web browser without third-party plugins, this title runs at a locked 60 frames per second using client-side WebAssembly.

EDIT: THIS IS NO LONGER BEING WORKED ON Now that school's finally done for the semester, I finally had some time to implement some QoL features that should've been in a long time ago. :x Among those include saving/loading, resting/waiting in combat, and a temporary map. As always, everything is subject to change and all numbers/descriptions/etc. have not been balanced or tuned. Full list of changes: - World/map loading has been further optimized thanks to Serule โ€ƒ- Zones will only load near the player, "leading" the player based on the most recent direction traveled in โ€ƒ- Optimization of 100% to over 5000% (time reduced down to <0.1s, from 0.1s to over 0.5s) - Save files have been fixed to work with quests (hopefully) and have been re-enabled - Added in-game time/clock - Added player metabolism which affects fat conversion - Added resting to overworld โ€ƒ- Resting is currently fixed to one hour intervals โ€ƒ- Resting restores 10% of your max health per hour โ€ƒ- Resting digests a large portion of what's in your stomach, converting it into fat at a slightly higher rate than if you were traveling โ€ƒโ€ƒ- Note that since resting takes an entire hour, it will look like it digests way more than it would if you were traveling because traveling only takes a few minutes โ€ƒ- If you're resting on a space with potential enemy or event encounters, you can still be interrupted and trigger an encounter while resting, albeit at a significantly reduced probability โ€ƒ- Resting causes a slight decrease in metabolism which increases fat conversion (accordingly, moving causes a slight increase in metabolism which decreases fat conversion) - Added waiting to combat to just skip your turn - Added a few digestive items to the apothecary that instantly digest a percentage of your stomach capacity at a significantly increased fat conversion rate than even resting - Added a new temporary map and re-enabled map/mini-map functions - I quickly realized how impossible it is to navigate without a map - Miscellaneous bug fixes, among other things --- UPDATE v0.8.2.1 Hot-fixed bug that made it impossible to kill anything after completing the force-feeding quest in the forest. When you reached maximum capacity, you would "die" from a food coma but then come back to life with 1 HP. Problem was the game still thought you were dead, so it wouldn't properly register some commands. I should also note that save files should not work between different versions. This is to avoid possible incompatibilities while things are still early in development.

Active Controller & Keyboard Bindings

Your custom bindings are saved automatically per console and work immediately inside the emulator.

Console Input Keyboard Key Gamepad Button In-Game Action Edit