flash āš™ Ruffle (Rust Flash WASM) Web Arcade 60 FPS Verified

BFOI: Round 10

ā˜…ā˜…ā˜…ā˜…ā˜… 4.9

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Ruffle (Rust Flash WASM) (60 FPS)
BFOI: Round 10 Backdrop
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BFOI: Round 10

Click below to boot the 60 FPS WebAssembly emulator with on-screen virtual touch controls and gamepad support.

Gamepad API: Auto-Detect & Custom Remap Active Hotkeys: F5 Save • F8 Load • F11 Fullscreen

About BFOI: Round 10 (Flash Games)

BFOI: Round 10 is a classic release for Flash Games. Playable directly in your web browser without third-party plugins, this title runs at a locked 60 frames per second using client-side WebAssembly.

WARNING: A BIGGER FILE THAN LAST TIME OMG WAT. CLICK THE ARROWS TO READ If for some reason the flash isn't working all the pages are here as well: [link] IT. IS. COMPLETE. Holy Crud! I’m so happy I finished this. Guess who hasn’t slept in a few days~~ THIS KID. I had a crap-ton of irl issues that I somehow managed to get around. Holy Poo! HOW!? 8U So I apologize beforehand for all the misspellings and all the things that probably don’t make sense….. :iconlazycryplz: If you haven’t done so already, go read the intro comic to know what’s goin’ down at the Battle Frontier: [link] And how the three finalists got into this mess. Alrighty, well first of all, I just want to thank everyone and all the mods especially for letting me compete again after ~TheTimePolice unfortunately dropped out. I was kinda in shock when they allowed another person to take their place, hah. But it was totes awesome of them~ The story in this one kind of jumps all over the place pretty quickly, haha. Lots of mood swings. But I’m pretty happy with how the whole thing turned out; Especially the ending. I had so many different endings thought out, all of which could have lead Remi in every different direction, but I’m happy with the one I chose. The poor kid deserves a happy ending. I don’t think I’ve given her one since…well…at all really, haha. They’ve mostly been bitter sweet or a bit happy….but not really. xD I focused more on Gyro this time around, only because I feel like I haven’t used him in a while. And I left a few things unanswered. Like, what happened to Oreo when he was hit? Or what did Remi do to piss Dante off so much that he only went after her? THAT’S FOR YOU ALL TO DECIDE~!! cB Oh, and here’s the bet Remi keeps referring too: [link] HmmHmmHmm…Oh! BnR, I know you totally said that Rhea wouldn’t hug anyone in dire situations…but…I didn’t listen to you, haha. <3 ouob Also, if you guys don’t know this yet, I find drawing explosions to be the bestest thing ever. Well you can add drawing Dante’s hair and side-burns to that list, because drawing those is fabulous~~~!! Mmm…YEP! I guess that’s it. Thanks for everything guys! It’s been a really fun time this entire…time. I’ve met so many awesome cool people and done some awesome arty things that I don’t think I would have done without this thang. I know I’ve definitely improved 10-fold, both story-telling and art-wise. SO Thanks again for everything!! 8D I guess this is it for Remi too. Who knows, she might show up again at the BFOI in the future, but we’ll see. You can always go bother her on tumblr ([link]) or just watch out for her younger self over at :iconsixfold-league: I hope you guys enjoyed Remi’s journey. I know I sure had fun making it happen.~ xD Err…I think that’s it…for now. I’ll come back and clean this mess of words up later when I’m not half-dead. YEP! Thanks for playing! Snazzy, out~! :iconlazywaveplz: ------------------------------------------------------------------------------------------ Aidan: [link] Baron: [link] Chance: [link] Dan: [link] Deep: [link] Fritz: [link] Gia: [link] Gracidea: [link] Grave: [link] Harvey: [link] Judith: [link] K.C: [link] Kiro: [link] Keelin: [link] Lane: [link] Laura-Leigh: [link] Natsuki: [link] Neko: [link] Nelsan: [link] Nikera: [link] Rhea: [link] Rosaline: [link] Rubi: [link] Spiz: [link] Tabitha: [link] Taz: [link] Tom: [link] Vince: [link] Will: [link] Dante: [link] Remi: [link] ------------------------------------------------------------------------------------------

Active Controller & Keyboard Bindings

Your custom bindings are saved automatically per console and work immediately inside the emulator.

Console Input Keyboard Key Gamepad Button In-Game Action Edit