flash ⚙ Ruffle (Rust Flash WASM) Web Arcade 60 FPS Verified

Bitmap echoes 2.1

★★★★★ 4.9

14.8k Players

Ruffle (Rust Flash WASM) (60 FPS)
Bitmap echoes 2.1 Backdrop
AUDIO READY

Bitmap echoes 2.1

Click below to boot the 60 FPS WebAssembly emulator with on-screen virtual touch controls and gamepad support.

Gamepad API: Auto-Detect & Custom Remap Active Hotkeys: F5 Save â€ĸ F8 Load â€ĸ F11 Fullscreen

About Bitmap echoes 2.1 (Flash Games)

Bitmap echoes 2.1 is a classic release for Flash Games. Playable directly in your web browser without third-party plugins, this title runs at a locked 60 frames per second using client-side WebAssembly.

Well I got idea on how to make walls here. For that I needed for filter not to work in some parts of picture. And I could define rectangles on which filter works. So I wrote and algorithm that breaks rectangle on to 4 peaces around provided rectangle. With that I was able to add something like walls here. Form more info go to previous version of this toy: https://wonderwhy-er.deviantart.com/art/Bitmap-Echoes-74820873 Controls: Mouse creates waves where you point the mouse. Click and hold mouse button to draw a rectangle. Release mouse button to apply the wall. Use clear to clear all walls, use random map to add random waves to the map. Edited Ok i changed formulas to different variant. I diferances of water level with diferrent trick now... Spent two hours on that :( Now i am tired. But at least it works better now. BTW i used this http://www.gamedev.net/reference/articles/article915.asp I was thinking on adding edge effect but i think i will not. Need to attend to other things now... Changes: Now not point but line is drawn under the mouse. Number fields now mean different things. First one for line width. And second one for line wave height.

Active Controller & Keyboard Bindings

Your custom bindings are saved automatically per console and work immediately inside the emulator.

Console Input Keyboard Key Gamepad Button In-Game Action Edit